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Devlog
We Are Bandits! (Act 1)
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Devlog
How It's Going
September 03, 2024
by
Hyperius
So unlike it was stated, the last update was not the last update. There's so much new details I can't add it all in a singular paragraph because I don't even remember everything I added. However, I've...
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Final Demo Update
June 25, 2024
by
Hyperius
Final Update To The Demo: General polish and updates to the combat system. Bond Bonus's and Follow Up Attacks have been refined. In the Options Menu, there is a Bond/Charm and Enhanced Graphics option...
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Action Pose Update
March 02, 2024
by
Hyperius
ACTION POSES: Major attacks now have an action pose before their performed! Test it out and inform me of any bugs or glitches! also, 1 in 100 chance of something very special happening at the end of t...
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Dev Update
February 17, 2024
by
Hyperius
Act 2 is nearing completion. I am currently working on a side quest with multiple endings, which takes time. Another package won't be released until all 4 acts are complete, and the next 2 will hopefu...
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Bond And Charm System
February 08, 2024
by
Hyperius
Bond and Charm Update: "Bond" and "Charm" can now be seen in the pause menu Certain dialogue will differ depending on how close Julien and Pixie's Bond are Charm is mainly Pixie's feature. This will d...
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Audio and World Update
February 07, 2024
by
Hyperius
AUDIO AND WORLD UPDATE: Audio Leveling has been balanced New Song if the Former Bandit gets pushed too far Bandits lurk into the Barracks and "Down Under" More Random Encounters with NPC's...
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New Content and Fixes!
February 02, 2024
by
Hyperius
UPDATE: Color Coded Quest Log More Side Quests NPC's behave more lively Bandit's have more dialogue New Possible Interaction at Doc's Shop! Former Bandit gets angry if you decline him over and over Op...
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